I remain, evidently, America's clearing house for info on the Sleep No More NYE celebration.
The "Thane of Cawdor's assistant" sent out an update last night, and as of this morning these are my top ten search terms:
sleep no more new years
sleep no more soiree
elsie pea
sleep no more royal performance
sleep no more royal performance and soiree
"sleep no more" new year soiree
+45 caliber sawed off rifle
elephant gun
elmoiscariot.blogspot.com
food new years eve sleep no more soiree
Fiddling with Google, I suspect it's because I'm one of the only people on the Internet to use the production's own language. Search for sleep no more new years party, and I'm on page 4. It's sleep no more new years soiree that I doth powne.
If you're here looking for content about the Soiree Performance Food at Sleep No More's New Year's Royal Soiree Performance in Chelsea New York, well... Tickets are sold out. They were really expensive. There will be a banquet, a cocktail party, and a performance of the show. "In recognition of the King, guests are to be attired in gold and silver". Doors open at 11:00. And if you're going, I'm happy* for you.
For info on the Ruger LCP, I direct you to my review from last January, which still reliably rakes in hits.
If you're here looking for content about a 45 caliber sawed off rifle, you have a few options. You're probably looking at either a lever-action in .45 Colt or a semiauto in .45 ACP. If you're set on a short barrel, it'll require a load of aggravating and pointless paperwork and a $200 "tax" stamp,** and since it fires a low-velocity round, it still won't be great for longer ranges. Where pistol-caliber carbines are concerned, I lean towards high-velocity rounds like the .357 magnum, which gains quite a bit of velocity from the extra inches of barrel in a carbine versus a handgun.
[* - "Unspeakably jealous."]
[** - Unless you get a short-barreled black powder revolving rifle, which isn't a gun under federal and most state laws. And would be awesome. A BP revolver with a removable stock also fits the bill, and my even be more awesome. Guns like these that don't use self-contained cartridges aren't subject to gun control laws in most parts of the US, and can be bought over the counter or mail ordered.]
Showing posts with label Sleep No More. Show all posts
Showing posts with label Sleep No More. Show all posts
Friday, December 9, 2011
Wednesday, November 23, 2011
Sleep no more! Macbeth does murder sleep.
Among my top ten search terms this week are:
- sleep no more new years
- sleep no more new years eve
- "sleep no more" "new year's"
- newly entitled thane of cawdor
- royal performance of sleep no more.
I guess not too many people are blogging about it.
There's also somebody hoping I can tell him about "pellet gun laws in wisconsin," for some reason.
- sleep no more new years
- sleep no more new years eve
- "sleep no more" "new year's"
- newly entitled thane of cawdor
- royal performance of sleep no more.
I guess not too many people are blogging about it.
There's also somebody hoping I can tell him about "pellet gun laws in wisconsin," for some reason.
Thursday, November 10, 2011
Nature seems dead, and wicked dreams abuse the curtain'd sleep
Nota bene:
Playing Dead Rising 2 at night while obsessing about Sleep No More is a recipe for some really special dreams.
It doesn't help that we've been having a thick November fog roll in at night, making our apartment complex look like Silent Hill.
Playing Dead Rising 2 at night while obsessing about Sleep No More is a recipe for some really special dreams.
It doesn't help that we've been having a thick November fog roll in at night, making our apartment complex look like Silent Hill.
Tuesday, October 25, 2011
Let not your ears despise my tongue for ever
Sleep No More has been a slow hit in Chelsea, drawing as much attention and success as you can expect from a weird show in a strange format that can only accommodate about 300 people per performance. Reviews are universally positive, every show is a full house, and it has a loyal following in addition to a steady stream of new attendees, but its visibility in the larger culture is limited.
I wouldn't exactly say that's on the verge of changing fundamentally, but Sleep No More is about to get its first appearance in mainstream mass media... in the November 14th episode of Gossip Girl.
Weird.
I wouldn't exactly say that's on the verge of changing fundamentally, but Sleep No More is about to get its first appearance in mainstream mass media... in the November 14th episode of Gossip Girl.
Weird.
Friday, October 21, 2011
And that distill'd by magic sleights
Continuing with my obsessive Sleep No More blogging, vague acquaintance Deborah Castellano blogs about the show from a Neopagan perspective very different from my own: Sleep No More as theatrical Hellenistic religious initiation.
Which brings us to initiatory experience, magic and theater. Let's talk some truth talk here, to get any kind of Pagan/Occult experience to have a certain level of theatricality, you're still dealing with your regularly practicing group and you're probably in someone's living room...Neo-Paganism, like it or lump it, has more in common presently with coming from the sixties radical movements than when theater and religion used to mesh together in Greece.
The closest to that Greek theater/nitiatory experience that I've gotten is seeing Sleep No More. Firstly, you're wearing masks and you're not to speak. Secondly, each room is amazingly detailed as it took over 400 volunteers to put together the rooms. Thirdly, they separate you from whomever you came with so that you can have a solitary experience that is exactly what you want to do at all times.
...
And after a certain point, it's hard to tell where you've been and what you've seen and things that are similar but not exactly the same and who is observing who and the fatigue that starts to give over to the ecstatic experience as it becomes harder and harder to tell what's real and what's dreamed. The *only* way you can ever experience such a ritualistic immersive experience is this way - to pay for your ticket and for there to be a cast of nearly a thousand people who have put this together to be so detailed and choreographed and the cast of thousands of devotees who have started their own strange rituals (like leaving their own hair samples in the room full of the four hundred volunteers' samples) happening under the sanctity of the production, just like it's happened in religion since religion started.
It's an ecstatic, spiritual experience that is not like anything you'll ever be able to experience again (and even people who have gone five or seven times have different dreamlike experiences each time) so as Ferris once said, If you have the means, I highly recommend it. If it gets extended until the end of the year, I'll sell whatever organ I have to so I can go again. It's been two weeks and I'm still dreaming and thinking about it.
Again, a very different perspective from mine, but spot on. Having been a religious person myself, I agree that in me, at least, this show pushes a lot of the same brain-buttons.
Which brings us to initiatory experience, magic and theater. Let's talk some truth talk here, to get any kind of Pagan/Occult experience to have a certain level of theatricality, you're still dealing with your regularly practicing group and you're probably in someone's living room...Neo-Paganism, like it or lump it, has more in common presently with coming from the sixties radical movements than when theater and religion used to mesh together in Greece.
The closest to that Greek theater/nitiatory experience that I've gotten is seeing Sleep No More. Firstly, you're wearing masks and you're not to speak. Secondly, each room is amazingly detailed as it took over 400 volunteers to put together the rooms. Thirdly, they separate you from whomever you came with so that you can have a solitary experience that is exactly what you want to do at all times.
...
And after a certain point, it's hard to tell where you've been and what you've seen and things that are similar but not exactly the same and who is observing who and the fatigue that starts to give over to the ecstatic experience as it becomes harder and harder to tell what's real and what's dreamed. The *only* way you can ever experience such a ritualistic immersive experience is this way - to pay for your ticket and for there to be a cast of nearly a thousand people who have put this together to be so detailed and choreographed and the cast of thousands of devotees who have started their own strange rituals (like leaving their own hair samples in the room full of the four hundred volunteers' samples) happening under the sanctity of the production, just like it's happened in religion since religion started.
It's an ecstatic, spiritual experience that is not like anything you'll ever be able to experience again (and even people who have gone five or seven times have different dreamlike experiences each time) so as Ferris once said, If you have the means, I highly recommend it. If it gets extended until the end of the year, I'll sell whatever organ I have to so I can go again. It's been two weeks and I'm still dreaming and thinking about it.
Again, a very different perspective from mine, but spot on. Having been a religious person myself, I agree that in me, at least, this show pushes a lot of the same brain-buttons.
Thursday, October 20, 2011
Chief nourisher in life's feast
Michael Abbott at Brainy Gamer says Sleep No More is:
the first time that both strands of my life’s work--theatre and video games--have coalesced to form something that feels at once deeply familiar to me and breathtakingly new.
The hardcore gamer's take on the show is an illuminating one.
SNM is an incredibly stimulating sandbox, chock-full of fascinating characters, artifacts, and narrative events. Throughout my time there (I saw it twice), I was struck by a familiar sense of open-world freedom, bound by intentional designer-imposed limits, but ultimately responsive to my desire to test those limits, tweak the system, and observe the results.
At the second performance, I found myself digging to figure out how the system works; looking for the seams; seeking ways to give myself an advantage over the other audience members; developing strategies to overcome the system’s rules.
In other words, I played Sleep No More like a game, and its design encouraged that behavior. SNM isn’t a sender-receiver event. Like all great games, its system responds to player actions, including those that would seem to fall outside the “acceptable” range. SNM gets more interesting the harder you play with it.
It's possible I'm pulling together a Google doc of show information to guide my next trip.
the first time that both strands of my life’s work--theatre and video games--have coalesced to form something that feels at once deeply familiar to me and breathtakingly new.
The hardcore gamer's take on the show is an illuminating one.
SNM is an incredibly stimulating sandbox, chock-full of fascinating characters, artifacts, and narrative events. Throughout my time there (I saw it twice), I was struck by a familiar sense of open-world freedom, bound by intentional designer-imposed limits, but ultimately responsive to my desire to test those limits, tweak the system, and observe the results.
At the second performance, I found myself digging to figure out how the system works; looking for the seams; seeking ways to give myself an advantage over the other audience members; developing strategies to overcome the system’s rules.
In other words, I played Sleep No More like a game, and its design encouraged that behavior. SNM isn’t a sender-receiver event. Like all great games, its system responds to player actions, including those that would seem to fall outside the “acceptable” range. SNM gets more interesting the harder you play with it.
It's possible I'm pulling together a Google doc of show information to guide my next trip.
Tuesday, October 18, 2011
Methought I heard a voice cry
This past Saturday, the ladies and I went with some friends to see Sleep No More in Chelsea.
Following are two reviews, one of which is completely spoiler-free. The other has "format spoilers", but no serious plot spoilers--a concept that only vaguely applies to this show anyway.
Spoiler-free review: If you're at all able to do so, and enjoy things that range from "weird" to "damn that's fucked up", see it.
That's about all that can be said. If you want to go in completely cold, that's all you get.
Format-spoilers review: Sleep No More is an immersive theater production performed in "The McKittrick Hotel", a hundred-room performance space installed in the five floors of three adjoining warehouses. Audience members come in off the street, check in at the front desk, and are pointed down a dark, winding hall (I had to navigate by touch) which opens into a smoky, dreamlike 1940s lounge. In small groups, they're allowed into a tiny vestibule where they're given white masks, told a short list of Hotel rules, and herded into an elevator which discharges them in randomly selected groups onto random floors. It's recommended that you experience the show solo, and parts of it are designed to break up groups. The stagehands wear black masks--except those disguised as audience members--and the actors alone are unmasked. There is no photography allowed, no removing of masks, and absolutely no talking.
As an audience member, you're free to go anywhere you please and to touch everything. The actors use the audience-filled rooms as sets, and simply ignore or push through spectators--there are no designated performing areas and viewing areas. In my three hours there, I was moved exactly once, and that was because I was seconds away from being kicked in the face by a performer vaulting over the speakeasy bar I'd wandered behind. The masks are a brilliant touch; they make the scenes even more bizarre and dreamlike, and act as a barrier, simultaneously making you feel more removed from the action and bolder: with my shy temperament, I would never have explored behind the bar with my face out.
The primary story is based on Macbeth--or at least a 1940s inspired fever dream of Macbeth--with significant extra material inferred to be happening offstage in Shakespeare's play, plus characters and events inspired by Hitchcock movies and historical Scottish witch hunts, all performed (mostly) wordlessly. The story repeats three times, resetting on the hours, so that an audience member has more opportunities to see different scenes. At the end of the third performance, the black masked stagehands silently herd the entire audience into the grand ballroom for the finale.
With so many scenes going on at once, and so many rooms to poke around in, it's impossible to see everything. I spent the first hour and a half just exploring the set, and the remaining hour and a half hunting for scenes, and still managed to completely miss Hecate's lounge, a uniquely strange room where at least one significant scene takes place.
The set itself is glorious and intimidatingly spacious. The grand ballroom doubles as Birnam Wood, complete with wheeled trees that are moved on and off (or pressed ominously inward) as scenes demand. Most of the fifth floor is a nightmare of a mental asylum. The battlefield ruins, graveyard, and witches' forest are all kept cool and humid, with their matte black walls lost in the perfectly designed lighting, so that most of the time you honestly feel like you've stepped outside, or are dreaming about having stepped outside. In many places they've hauled in dirt for the floors or even paved the floors to complete the illusion. The Hotel level has the Macduffs' apartments, a restaurant, and a coat check, and old fashioned pay phone niches in the lobby that ring randomly and give little details to whoever picks them up. The Macduff children's room has big mirrors on one wall made of one-way glass. Cup your hands to them, and you see through into another room furnished exactly the same way, but with the bedclothes torn away and a large bloodstain on the mattress.
And the depth of the set goes well beyond "you can touch it". Among the extremely strange detail that's just there to set the atmosphere, there's also a seemingly endless amount of detail that informs and builds on the story. One floor (dominated by Hitchcock themes) centers on a simulated grimy street with "storefronts" that can be freely entered and explored. One of these is some kind of police or private investigator's office, with one wall covered in cubbies of evidence and one covered in filing cabinets piled high with loose files on top. Tucked in a corner on top of the filing cabinets is a safe. If you open that safe, it's full of feathers, nests, and eggs, but there's also a stack of envelopes on the top shelf. Stand on your toes, take an envelope, and open it... And you find a handwritten letter in fountain pen from the Thane of Glamis approving a request to go birdwatching on his lands, but warning the petitioner to stay away from the hut in the woods and to "be sure not to try our generosity". Details like this are everywhere, in drawers, chest, jewelry boxes--or fitted into hollowed-out Bibles--and usually have little to do with any of the performed story lines; they're just there to give extraordinary depth to a set and production that everyone involved obviously put a huge amount of work into.
The second floor houses the lounge that you entered through, and it remains accessible throughout. There's (quite good) live forties-style music, a bar, and a masks-optional and discussion-allowed policy that lets you to take a break from the show if you want to. In the first hour, some of the sets (most notably the graveyard, the ruins, and the entire asylum level) were unnerving enough that I rushed through them, and the lounge was a nice respite. By the third hour, I felt at home in every part of the performance space, and was ill at ease stepping into the lounge. If you want to feel how easily people get lost in Carcosa, this is an educational experience.
The performances themselves are done in a mix of pantomime and modern dance, which seems like it could get tedious after a while... and it sometimes does. But it only gets tedious when the performers involved want you to move along and see something else. You're only actually told to go to a certain place at the finale, but throughout the show the performers expertly use pacing and your own sense of urgency to keep you moving. The "vocabulary" of the performance is matched perfectly to the needs and feel of the show, and I say that as somebody who usually dislikes modern dance. The performers, incidentally, are impossibly good at what they do, timing their performances, entrances, and exits using only the phonographey forties soundtrack that plays throughout the set to guide them, and doing some seriously impressive near-acrobatic performances using the set itself. Even more impressive, most of the performers know multiple roles, and they often switch for a given performance.
To see the plot play out, many people follow the actors from scene to scene. And the actors don't wait for them. When Macbeth runs furiously up a flight of stairs and through the halls of the asylum and the and mazelike woods to confront the witches, the fifty or so people following him had just better keep up. By the third performance, most people have started following performers, so that wherever you go you find claustrophobic crushes of spectators, madly rushing mobs, or nearly empty rooms. The maze of rooms is equipped with hidden, lockable doors and concealed bolt holes that the performers use to slip away from the following crowds, leaving them to disperse in confusion.
The performers mostly ignore the audience. They'll move people in their way, and will occasionally interact for specific reasons (dancers in the ballroom scene that resets the show will pull in partners from the crowd, and a grieving Macduff implores the audience to hold up his dead wife, for example), but for the most part they give the impression that they're living in a world of shades that they're dimly aware of but are uninterested in. Once in a while, a performer will pull a single person out of the audience, take him into a locked room reserved for the purpose, and play out a one-on-one scene. There's a consensus on the Internet that there's even an entire sixth floor kept secret, that's seen by only a few audience members per performance.
Hecate alone, who stays almost exclusively in her lounge, makes it clear that she's always conscious of the audience, freely interacting with them and sending some of them on errands.
You can see the show in your own way, exploring the set or following the performances or both (it may be best to follow the actors earlier rather than later, as everybody gets this idea towards the end). You can find a comfortable or significant room and hang out there for a while, watching the scenes that come and go. In the speakeasy on the fourth floor, you can play a bizarre card game that involves nailing the face cards to the wall.
Seven of us went, three of whom had been there before, and even after comparing all our notes, I'm certain we have much, much more to see. When together, we've talked about little else since.
Sleep No More was intended to run for six weeks, but has now been extended four times. It runs every day except Sunday, with an additional late performance on Friday and Saturday,* and I believe they have a full house for every show. If you can scrounge up the ninety bucks and a trip to the City, and have a tolerance for the weird (and some moments--particularly in Hecate's lounge--are really, really weird), see this show. It isn't the kind of thing that can go on tour after its Manhattan run. See it while you have the chance.
[* - The five "arrival times" you can buy tickets for are all for the same show, which ends at the finale regardless of when you arrived. Get the earliest one you can, because even the full three hours won't be anywhere near enough time.]
Following are two reviews, one of which is completely spoiler-free. The other has "format spoilers", but no serious plot spoilers--a concept that only vaguely applies to this show anyway.
Spoiler-free review: If you're at all able to do so, and enjoy things that range from "weird" to "damn that's fucked up", see it.
That's about all that can be said. If you want to go in completely cold, that's all you get.
Format-spoilers review: Sleep No More is an immersive theater production performed in "The McKittrick Hotel", a hundred-room performance space installed in the five floors of three adjoining warehouses. Audience members come in off the street, check in at the front desk, and are pointed down a dark, winding hall (I had to navigate by touch) which opens into a smoky, dreamlike 1940s lounge. In small groups, they're allowed into a tiny vestibule where they're given white masks, told a short list of Hotel rules, and herded into an elevator which discharges them in randomly selected groups onto random floors. It's recommended that you experience the show solo, and parts of it are designed to break up groups. The stagehands wear black masks--except those disguised as audience members--and the actors alone are unmasked. There is no photography allowed, no removing of masks, and absolutely no talking.
As an audience member, you're free to go anywhere you please and to touch everything. The actors use the audience-filled rooms as sets, and simply ignore or push through spectators--there are no designated performing areas and viewing areas. In my three hours there, I was moved exactly once, and that was because I was seconds away from being kicked in the face by a performer vaulting over the speakeasy bar I'd wandered behind. The masks are a brilliant touch; they make the scenes even more bizarre and dreamlike, and act as a barrier, simultaneously making you feel more removed from the action and bolder: with my shy temperament, I would never have explored behind the bar with my face out.
The primary story is based on Macbeth--or at least a 1940s inspired fever dream of Macbeth--with significant extra material inferred to be happening offstage in Shakespeare's play, plus characters and events inspired by Hitchcock movies and historical Scottish witch hunts, all performed (mostly) wordlessly. The story repeats three times, resetting on the hours, so that an audience member has more opportunities to see different scenes. At the end of the third performance, the black masked stagehands silently herd the entire audience into the grand ballroom for the finale.
With so many scenes going on at once, and so many rooms to poke around in, it's impossible to see everything. I spent the first hour and a half just exploring the set, and the remaining hour and a half hunting for scenes, and still managed to completely miss Hecate's lounge, a uniquely strange room where at least one significant scene takes place.
The set itself is glorious and intimidatingly spacious. The grand ballroom doubles as Birnam Wood, complete with wheeled trees that are moved on and off (or pressed ominously inward) as scenes demand. Most of the fifth floor is a nightmare of a mental asylum. The battlefield ruins, graveyard, and witches' forest are all kept cool and humid, with their matte black walls lost in the perfectly designed lighting, so that most of the time you honestly feel like you've stepped outside, or are dreaming about having stepped outside. In many places they've hauled in dirt for the floors or even paved the floors to complete the illusion. The Hotel level has the Macduffs' apartments, a restaurant, and a coat check, and old fashioned pay phone niches in the lobby that ring randomly and give little details to whoever picks them up. The Macduff children's room has big mirrors on one wall made of one-way glass. Cup your hands to them, and you see through into another room furnished exactly the same way, but with the bedclothes torn away and a large bloodstain on the mattress.
And the depth of the set goes well beyond "you can touch it". Among the extremely strange detail that's just there to set the atmosphere, there's also a seemingly endless amount of detail that informs and builds on the story. One floor (dominated by Hitchcock themes) centers on a simulated grimy street with "storefronts" that can be freely entered and explored. One of these is some kind of police or private investigator's office, with one wall covered in cubbies of evidence and one covered in filing cabinets piled high with loose files on top. Tucked in a corner on top of the filing cabinets is a safe. If you open that safe, it's full of feathers, nests, and eggs, but there's also a stack of envelopes on the top shelf. Stand on your toes, take an envelope, and open it... And you find a handwritten letter in fountain pen from the Thane of Glamis approving a request to go birdwatching on his lands, but warning the petitioner to stay away from the hut in the woods and to "be sure not to try our generosity". Details like this are everywhere, in drawers, chest, jewelry boxes--or fitted into hollowed-out Bibles--and usually have little to do with any of the performed story lines; they're just there to give extraordinary depth to a set and production that everyone involved obviously put a huge amount of work into.
The second floor houses the lounge that you entered through, and it remains accessible throughout. There's (quite good) live forties-style music, a bar, and a masks-optional and discussion-allowed policy that lets you to take a break from the show if you want to. In the first hour, some of the sets (most notably the graveyard, the ruins, and the entire asylum level) were unnerving enough that I rushed through them, and the lounge was a nice respite. By the third hour, I felt at home in every part of the performance space, and was ill at ease stepping into the lounge. If you want to feel how easily people get lost in Carcosa, this is an educational experience.
The performances themselves are done in a mix of pantomime and modern dance, which seems like it could get tedious after a while... and it sometimes does. But it only gets tedious when the performers involved want you to move along and see something else. You're only actually told to go to a certain place at the finale, but throughout the show the performers expertly use pacing and your own sense of urgency to keep you moving. The "vocabulary" of the performance is matched perfectly to the needs and feel of the show, and I say that as somebody who usually dislikes modern dance. The performers, incidentally, are impossibly good at what they do, timing their performances, entrances, and exits using only the phonographey forties soundtrack that plays throughout the set to guide them, and doing some seriously impressive near-acrobatic performances using the set itself. Even more impressive, most of the performers know multiple roles, and they often switch for a given performance.
To see the plot play out, many people follow the actors from scene to scene. And the actors don't wait for them. When Macbeth runs furiously up a flight of stairs and through the halls of the asylum and the and mazelike woods to confront the witches, the fifty or so people following him had just better keep up. By the third performance, most people have started following performers, so that wherever you go you find claustrophobic crushes of spectators, madly rushing mobs, or nearly empty rooms. The maze of rooms is equipped with hidden, lockable doors and concealed bolt holes that the performers use to slip away from the following crowds, leaving them to disperse in confusion.
The performers mostly ignore the audience. They'll move people in their way, and will occasionally interact for specific reasons (dancers in the ballroom scene that resets the show will pull in partners from the crowd, and a grieving Macduff implores the audience to hold up his dead wife, for example), but for the most part they give the impression that they're living in a world of shades that they're dimly aware of but are uninterested in. Once in a while, a performer will pull a single person out of the audience, take him into a locked room reserved for the purpose, and play out a one-on-one scene. There's a consensus on the Internet that there's even an entire sixth floor kept secret, that's seen by only a few audience members per performance.
Hecate alone, who stays almost exclusively in her lounge, makes it clear that she's always conscious of the audience, freely interacting with them and sending some of them on errands.
You can see the show in your own way, exploring the set or following the performances or both (it may be best to follow the actors earlier rather than later, as everybody gets this idea towards the end). You can find a comfortable or significant room and hang out there for a while, watching the scenes that come and go. In the speakeasy on the fourth floor, you can play a bizarre card game that involves nailing the face cards to the wall.
Seven of us went, three of whom had been there before, and even after comparing all our notes, I'm certain we have much, much more to see. When together, we've talked about little else since.
Sleep No More was intended to run for six weeks, but has now been extended four times. It runs every day except Sunday, with an additional late performance on Friday and Saturday,* and I believe they have a full house for every show. If you can scrounge up the ninety bucks and a trip to the City, and have a tolerance for the weird (and some moments--particularly in Hecate's lounge--are really, really weird), see this show. It isn't the kind of thing that can go on tour after its Manhattan run. See it while you have the chance.
[* - The five "arrival times" you can buy tickets for are all for the same show, which ends at the finale regardless of when you arrived. Get the earliest one you can, because even the full three hours won't be anywhere near enough time.]
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